![]() , Vikings:Wolves of Midgard, Syberia 3, System Shock remake, Strafe) ![]() GDC 2016: Unity Game Engine to Add VRWorks Support <- nvidia blogs Unity Engine now has support for VRWorks, suppors VR SLI and More Ma<- tweaktown could be implemented in a lot of UE gamesįinal Fantasy XV development showcased 1080 sli many others report no sli problems after patch and driver updates "at the start of round for 2 - 3 seconds, occasionally in chat menu in round, slight flickering of numbers and words at end of round screens.Situation is much better than before the December patch." - suspect overlays - some recommend using dx11 rather than dx 12 Some reports of occasional flickering remain in forums for some people some flickering looking at sun in multiplayerīattlefield 1: SLI fixes and general gameplay fixes from DICE and drivers Dec 6, 2016 Titanfall 2: Use TF1 SLI profile + forum config fix. Homeworld2 -(some SLI problems at 4k remaster release, then patched and fixed among other gameplay bugs) ![]() Middle Earth: Shadow of Mordor (assuming the sequel "Shadow of War" will too) DP 1.4 144hz 3440 x 14 x 2160 monitors due out later this year.Īnother SLI game list from top games (incomplete list) If you aren't getting at least 100fps-hz average (~ 70 - 100 - 130+ fps-hz band), you aren't getting any appreciable benefit out of a high hz monitor. The only one I miss it on is forza 3 personally. Practically every game I play on the GoTY and top pc games of 2016, 2015 and top pc games of all time lists supports SLI once the dust settled on patches and drivers. Yes, the added resolution is nice when you're sitting still admiring the scenery, but once the action starts up, the tearing, lag, and just plain sluggishness of a 60Hz monitor rears its ugly head." That's because 4K monitors are currently limited to 60Hz, and throughout our testing, it was painfully obvious that our overall gaming experience on our 27" 4K monitor wasn't nearly as good as it is on the Acer 27" 1440p 144Hz G-Sync monitor we typically test with. The problem inherent in this approach is that 4K gaming may in fact not be the end-all-and-be-all of modern PC gaming. As we've shown, you can certainly game at 4K with SLI or the Titan X Pascal, and enthusiasts no doubt consider 4K benchmarks to be the ultimate test of a modern gaming PC's mettle. ![]() But alas, TBG's motto is "bringing tech to light," and sometimes that means shining a harsh light on chasing the limits of technology for technology's sake. "All told, both Titan X Pascal and modern-day SLI make playable 4K framerates the rule rather than the exception. For those willing and able to drop four figures on this GPU configuration, you won’t be disappointed with the results." The 4K gaming experience delivered by these cards is the best I have seen yet. Overall, while I'm not generally a big advocate of multi-GPU technology, it does make sense here assuming that you can afford it. Granted, this may not convince many to spend another $600+ on a second GPU but in a good number of scenarios at 4K, it pushed performance from playable to smooth-as-silk. We'd call that a solid score for SLI scaling. On average SLI enabled 63% more performance - or 71% if we ignore Ashes of the Singularity. "Though we mostly focused on games that support Nvidia’s multi-GPU technology, these also happen to be some of the most popular PC games released as of late. ![]()
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